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Bugs everywhere

Well, the bar that says when an enemy is about to do something got stuck on the screen even after the enemy was killed. On tier 2 part 3 one of the enemies were still alive when I won the round. I just got counter attacked by a reploid guard which did "nan" damage. Turns out that gives an instant kill. Also upon leaving the arena to get my health back, I will then randomely get the arena background come to the front and block my vision, like when looking at my menu outside of the arena, losing in the arena or escaping in the arena. I've been playing for quite a while now and that last bug has forced me to repeatedly close the game and reopen it. It's taking out all of the fun.
And there's also tonnes of typos, far too many to mention.

But like chapter 1, it is a fun a great game. I am still awaiting chapter 2.

Got stuck

I can't work out how to get past Big X. It was a a nice little game though.

Review Summary

Well it was amazingly simple, but it was nicely drawn and animated and had good music. It started off super easy but then got stupidly hard. Really needs a lot more to it than what it is for me to call it a good game. But I can say that it was not a bad game.

Hardly a game at all.

Games are meant to be fun and challenging. This was none.

There was no fun in getting arm ache from scrolling and clicking all over the place.
There was no challenge in being forced to read the walkthrough.
Now I don't like point and click types of games anyway, but it's only because of bad ones like these. Good ones make you think of how to solve a problem, this game made me click everywhere! And the parts where you're given limited time are just silly hard.
My advice for you, just make it a movie. It already is a movie really, just one that pauses constantly until you click the hidden button to make it play again. If this was a movie rather than a game, I'd have given this a 5 instead, because as a movie it would be incredibly short. The shortness is hidden by the amount of time we spend torturing outselves to find the button.
Seriously when the rat was in the window I could not even see it!! The colour of it was the same as the background!!

Also I was going to complain about how there is only ever once path you can possibly take, but I see you finally realised that and added in a few other bits for us to fail. You also later on revealed which items could be clicked later on which was again good. They should have been used in the earlier levels as well though. I hope you've learned from your mistakes here and make the 3rd one actually enjoyable.

Possibly the best mouse avoider game I've played.

It was much harder and with many more challenges than any other mouse avoider I can think of. Also thankyou to whoever was the first to submit their score...Tails Lock is gay. I loled.

Blarg

Instructions were not clear. I did not realise I had to punch the numbers. I also did not realise I had to drag and click the lens as you said it was the mouse itself. It also just got boring and tedious fast. I never did find 9.

Too easy.

I was able to stand either above or below most enemies and attack without ever being hit. With the ones I could not do that on, just a simple back forth attack was easy to do. The enemyes need to move to make this a real challenge. Also the sprite of the main character didn't match a single other sprite used so it really stood out in a bad way. Though I think it has a lot of potential.

dannydk6 responds:

Thanks for the criticism lol. You have a real big point. I really have to make custom sprites for everything.

Please tell me if I am wrong.

"Well i didnt say i made it so what are you talking about!?"
What? You did not make this game? It is against NG rules to post Flash you did not make. And judging by the good graphics and such I guess you really did not make this. Also the game was too hard with the bomb droppers, but too easy with every other enemy as they can be killed before they can even start shooting. Due to the extreme easyness and hardness and that it breaks NG rules, I say this sucks.

Such a dissapointment...

When I first started it looked great! Like really awesome! But then as I played on I saw that this is horribly bugged and just outright boring. The ships seem okay when being moved, until they go near a planet and seem to get stuck in it's gravitational pull or something like that. I sure hope that's not a feature, because it's just too damn annoying. I also sent a large group of those basic attack droids to attc 2 of the enemies, oddly they just ended up going somewhere else and not firing at all and were all destroyed! I have found other ships will also simply not follow orders sometimes and go in the wrong direction when told to attack.
And to make it worse, the levels are barely any different. It's the same thing over and over. No extra strategy is ever really needed, apart from to get the better new buildings and ships obviously. It was just too much the same thing though. And there was very little strategy invovled in how you start too. Mostly this seems like a good game that was done well, but after being about 50% finished was severely rushed. It really doesn't seem at all like a complete RTS, as it lacks stategy and is really only worth playing for one level. Giving this a 4/10 Is probably giving it too much. That score was because of the amount of work I see you have clearly put into this.

I used to like this

I remember playing this years ago and I thought it was good back then. But now I see that is completely sucks. No listed controls anywhere made me have to guess where everything was. None of the listed moves work at all. I think I used 1 b-duken and the b-shield worked about 2 times. But no other move was ever usable. Also once you knock an enemy off-screen you just have to regain some power then do it over and over. They cant get a hit in due to such a long wait of being on the ground and then jumping back onto the stage. The laying down time and instant ability to get hit when getting up make this game instant fail. No walls to the stages makes it worse. No moves working for the player makes it a pile of shit. The only thing good about this is the concept and the art, but it's glitchy and unplayable. It had promise but you clearly never bothered to actually improve it at all I see. Still no features that you said it would have by now.
I was hoping I could use this as inspiration for my own similar game, but this is really quite a pathetic attempt, so I'll use this as an example of what not to do. Truly a lot of wasted potential here.

This account and the movies on it are nothing but a bit of an embarassment to me right now. But I don't wanna give up this account to make a new one when it has such a damn nice load of XP. Game maker, Spriter, animator. Not much of a movie maker anymore.

Age 33, Male

Mugeneer

England

Joined on 4/14/05

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